welp i gave him some wrong info, so now the default pivot is now on the top row of voxels instead of the middle, and the model sinks entirely underground by default. Here's a couple of tests i made using this.Ĭolors can be a bit off at times, but if you're careful when texturing to keep within the doom palette (i asked him to implement the doom palette into the software too) it shouldn't be a problem. It should work automatically with some models, and with others it will ask for a texture file. All you'll need to do is to adjust the pivot in slab6 to prevent the model from sinking into the ground, but that's done in literally seconds.Īs for texture, you need a model with a baked texture (a single texture and a single object). It should now work straight out of the box in slade, no need to go through any conversion. I mean, i bothered Arjan for way too long with my selfish requests. I think we've just finished tuning the tool. That's neat, but it doesn't seem to transfer the texture/UV map? So you end up with a colour-less/texture-less voxel object. The tool itself is pretty intuitive to use so that helps. This export is destructive, it will remove layer information and other features that were added in 0. If this is the version of MagicaVoxel you are using, you will need to export your file to the older 0.98 format before import. vox files created with MagicaVoxel 0.99 and above. kvx, and my request was actually fulfilled! like in the same week, which is amazing.Ĭonverting directly to kvx is a new feature so it hasn't been tested properly, but it should help in skipping at least one step in this tutorial and make things a little easier. Note : currently this add-on does not support all the features of. I found this whole process of converting a file a bunch of times a bit cumbersome, so i asked the guys at if they would implement conversion directly from. Thank you, I could find it out how to make it work ^_^
You do this in Slab6 by moving the mouse cursor over the small rectangle that represents the axis (it will start glowing) in the bottom left corner, then hitting the arrow keys until the pivot point is at the required position. Thanks a lot for the "export" tip on Magica Voxel, I was using Goxel on Linux and was exporting my test model to VOX (Magica Vox) format but it never open in Slab6 (not in Windows7 nor under Wine on Linux - not compatible), so I am opening it now on MagicaVoxel (running through Wine too), and with the option Export to Slab6 VOX, now it opens on Slab6 and it lets me save as KVX and now I can see it in game, gotta check how to fix the pivot point tho. You just need to put it at the base of the model, so it doesn't clip though the floor in-game.ģ- Save it as. Mouse into the boxes on the left and use the arrow keys to move the base point. Open the Tools tab and click Adjust pivots. obj file in MagicaVoxel also generates a. Once it is (asynchronously) loaded, we add the loaded mesh into the scene and we're done. A file named should have apeared in the export subdirectory of your MagicaVoxel folder.Ģ- Open it up in SLAB6. As for the code itself, it's really simple: we just import the loader library, instantiate it and pass it the name of the.
To use the blocks in your own level drag n' drop the minecraft_blocks.vox into your own MagicaVoxel project AND into the palette of that project so it updates all the colors etc it needs.Voxelbro wrote:1- Done with that voxel? now it's time to get it working. zip and copy-paste the folder and file into. (The MC Map uses the "custom" preset so be sure to make some backups!)(It is also on the heavy side of things for low-end PCs (like mine) since there are a LOT of objects and it's quite unstable, earthquakes can happen :D) Every wanted to destroy a Minecraft world? Of course you did! Now you can Teardown one here too! Even more realistic! Even more boom! Dreams come true! ?Īll of the textures were handripped by myself with the limit of 4 colours/block because of technical reasons.Ī big chunk of stone to blow up your own caveĬan you maybe even find the hidden diamonds or the 2x2x2 chunk of iron?! If, please don't spoil the others where it is! D